In the following section I will try to share with you some game-design thoughts. Human opponents are still be highly advised for the full experience. This AI behaves normally, but do not expect it to be smart : subtle Doctrine gameplay is not there yet.
Picture above shows a Hard CPU in high resources start capping all the map within the first few minutes of the game.Īs expected, it's only a temporary solution that will most likely break when we get to the point of adding base building and the rest of the gameplay.
It's been a struggle, this being completely new to me, but we've got a working AI. To brighten it up a little, here are some news. Members have been struggling between university, finals, thesis and new PCs to re-setup. Advised that we give some insights into our - even minimalistic - progress, here is a little something to break the silence.įirst thing first, life signs ! We are not dead, still breathing, and hopefully summer brings a little extra time for us.
Dear Star Wars and Company of Heroes fans,įacing the common issues of all little modding teams, we've been lurking in the shadow for a bit too long.